

In fact, I’m usually several generations behind, so this is a bit weird. But as much of a technophile as I am, my personal computers have rarely been on the cutting edge. Could this be an Open GL issue? DirectX? Any ideas? I'm stumped!Ĭlick to expand.Ooooohh, I do. Admittedly, I don't know my way around CKPrefs.ini, but I've changed very little in there. I can't be the first person with some of this new-fangled hardware that works in CK. These work just fine in-game, so that's why I copied them over: Here's my NVIDIA Settings for the hell of it. So obviously there's no reason I need to change my refresh rate, right? It's gotta be something else that is/is not happening when it loads. Here's the kicker: at one point, I forgot I had CK open, changed my monitor back to 330Hz, and CK kept working just fine! The render window was great, every ran and loaded faster and better than it ever has. I was mostly resigned to switching my monitor back and forth, although I keep forgetting. That last one, lowering the monitor to 60hz worked. Matching the settings to my game settings in NVIDIA control panel (which, it's worth mentioning works just fine both the standard launcher and F4SE).Loading it with no mods / Loading it with a bunch of mods (selecting only one).Changing the size of the window in CreationKitPrefs.ini.

Capping frame rate at 60 FPS / Uncapping frame rate and letting it run free.Tried with the ENB / Tried without the ENB (made no difference in my old system, BTW).See below (the 4-way cursor isn't showing from the screenshot, but you get the idea). Even the mouse cursor changes when I click on something. I can "click" on objects and even double-click to pull up their properties, I just can't see anything.

If I select a cell to load, you can tell the Creation Kit knows it's there. When I launch Creation Kit, the render window is just a blank white window, as are any of the render windows for characters or items. The screen also has a high refresh rate of 330Hz. Just got a new laptop with an NVIDIA RTX 2070 Super GPU.

Here's one for the folks with newer systems.
